tab 03Camera & Input6 lessons — tap to open
tab 036 lessonsabout 67 min
Camera & Input
The fight from tab 02 becomes something you can actually play: a camera that follows without jitter, and one input map that works on keyboard, pad and a thumb on glass.
018m
Follow camera
Lerp, offset, LateUpdate
0210m
Third-person orbit
Yaw, pitch, clamp, collision
038m
Cinemachine and camera shake
Virtual cameras, impulse
0411m
The new Input System
Action assets and callbacks
0510m
Touch controls and joystick
On-screen stick, tap, drag
★20m
exercise
Exercise: playable with one thumb
Stage 3 of 5 — the same fight, now on a touchscreen