tab 05Export to Mobile7 lessons — tap to open
tab 057 lessonsabout 83 min
Export to Mobile
From a project on your desktop to an APK on a real phone — and a build that actually holds 60 FPS.
019m
Android build setup
Modules, SDK, USB debugging
029m
Player Settings that matter
Package name, ARM64, IL2CPP
0311m
Mobile performance budget
URP, textures, draw calls, 60 FPS
0410m
Saving progress
JSON, persistentDataPath, OnApplicationPause
0510m
Build, install, debug on device
APK vs AAB, keystore, adb logcat
068m
iOS export
Xcode, signing, TestFlight
★26m
exercise
Final exercise: ship the game
Stage 5 of 5 — the same scene, signed, on your phone