tab 01Basics11 lessons — tap to open
Basics
A pinch of C#, then straight into Unity. By the end of this tab you have built the arena the whole course takes place in: a floor, a grid of blocks to jump on, three characters to swap between, and a menu with music on top.
C# in 60 seconds: variables
int, float, bool, string
Methods and the game loop
Start, Update, Time.deltaTime
Class = component
MonoBehaviour and the Inspector
Branch and repeat
if, for, List — enough to build a game
The Unity editor in 5 windows
Hierarchy, Scene, Inspector, Project, Console
Your first scene: a flat 3D floor
Plane, material, grid snapping
Block prefabs
Cube, capsule, prefab workflow
Spawn a grid from code
Instantiate inside two loops
Swap characters on the floor
The goal of this tab — press 1/2/3
Screens, panels and the GameManager
LoadScene vs SetActive, and two AudioSources
exercise
Exercise: the arena takes shape
Stage 1 of 5 — the floor and blocks you will fight on